Professions

Alchemy is the main skill that allows you to make potions and Herbalism is the side skill to gather reagents from Nightshade and Mandrake Root plants that are currently placed in Heaven and Hell.

All your skills start from 0.0% and can be increased till 100.0% by practicing on gathering reagents and making potions. Your skills will be increasing by 0.1% every time you gain a skill point. Even if you fail, you still have a chance to get a skill gain since you will be failing a lot at first.

Also every night at midnight SLT you will lose 0.1% Alchemy skill. Your Herbalism skill will not decrease at midnight. This will ensure that people are still actively working on their Alchemy and Herbalism skills, in order to continuously practice their skills. As they say practice makes perfect, if you do not practice your skills you will lose them.

There are also Profession titles, they are as follows:
►Neophyte Alchemist/Herbalist (0-30)
►Novice Alchemist/Herbalist (30-50)
►Apprentice Alchemist/Herbalist (50-60)
►Journeyman Alchemist/Herbalist (60-70)
►Expert Alchemist/Herbalist (70-80)
►Adept Alchemist/Herbalist (80-90)
►Master Alchemist/Herbalist (90-98)
►Grandmaster Alchemist/Herbalist (98-100)


1. Alchemy

Alchemy is designed as a profession that you can make different kinds of potions to use within Eternal Conflict: Angels & Demons system.

With the Alchemy skill, there are currently 2 main potions that you can make by using reagents: Mana Potions and Heal potions.

There are labs in Hell and Heaven where you can find the Alchemy Tables that you will be using to practice on your Alchemy skill and make potions but of course there is a chance of failing.

It is hard to increase your Alchemy skill and your success rate depends on your skill percentage.

1. Mana Potions:
As every player knows our HUDs use Mana as your energy to fight and it has a regeneration rate that fills your Mana up in time.
With Mana Potions you will be able to gain mana by drinking them.

* But remember, you can only drink 10 mana potions every day.

There are 3 qualities of mana potions: Lesser, Normal and Greater.

a. Lesser Mana Potion:
Making:
Alchemy Skill needed: 0.0%
Reagent needed to make: 1 Nightshade
Reagent lost on fail: None

Drinking:
Mana gain: 20 to 30

b. Normal Mana Potion:
Making:
Alchemy Skill needed: 40.0%
Reagent needed to make: 2 Nightshade
Reagent lost on fail: 1 Nightshade

Drinking:
Mana gain: 40 to 60

c. Greater Mana Potion:
Making:
Alchemy Skill needed: 80.0%
Reagent needed to make: 5 Nightshade
Reagent lost on fail: 2 Nightshade

Drinking:
Mana gain: 60 to 100

2. Heal Potions:
In EC:A&D you have to watch your health(Brightness/Blood) to stay materialized or vibrant, this is where the Heal potions come in handy. You can gain a certain amount of health by drinking these potions.

* But remember, you can only drink 3 heal potions every day.

Like Mana potions there are 3 qualities of heal potions: Lesser, Normal and Greater.

a. Lesser Heal Potion:
Making:
Alchemy Skill needed: 0.0%
Reagent needed to make: 1 Mandrake Root
Reagent lost on fail: None

Drinking:
Health gain: 200 to 300

b. Normal Heal Potion:
Making:
Alchemy Skill needed: 40.0%
Reagent needed to make: 2 Mandrake Root
Reagent lost on fail: 1 Mandrake Root

Drinking:
Health gain: 400 to 600

c. Greater Heal Potion:
Making:
Alchemy Skill needed: 80.0%
Reagent needed to make: 5 Mandrake Root
Reagent lost on fail: 2 Mandrake Root

Drinking:
Health gain: 600 to 1000

3. StoneSkin Potion
– Increases your armor points by 15% for 10 minutes.
– Not assignable to potion slot but is usable through the backpack.
Making:
Alchemy Skill needed: 90.0%
Reagent needed to make: 5 Blood Moss
Reagent lost on fail: 2 Blood Moss

4. Ink
– An item needed to be able to write scrolls.
– Not a potion.
Making:
Alchemy Skill needed 40.0%
Reagent needed to make: 2 Nightshade 1 Mandrake Root
Reagent lost on fail: 0

5. Vial of Haste (Hard to make)
Can be assigned to Quick Use Slot
Making:
Alchemy Skill needed: 100.0%
Reagent needed to make: 12 Blackthorn and 12 Blood Moss
Reagent lost on fail: 5 Blackthorn and 5 Blood Moss

Drinking:
Channeling time decreased on first spell casted.

6. Resistance Potion
Making:
Alchemy Skill needed: 100.0%
Reagent needed to make: 5 Blackthorn
Reagent lost on fail: 2 Blackthorn

Drinking:
Increases your spell shield by 15% for 10 minutes.

When you start practicing your Alchemy, you won’t be able to see Normal or Greater potions on the menu that pops up when you click the Alchemy Table. So that means you will be trying to make Lesser quality potions at first.

When you reach 40.0% Alchemy, you won’t be gaining any more skills by making Lesser quality potions and you have to switch to making Normal quality potions but you will success on making Lesser quality potions more than you fail.

Same goes for the Greater quality potions. When you reach 80.0% Alchemy skill, you will not gain any more skills by making Normal quality potions. Greater quality will be the only option to gain skills.

When you make Ink you can gain skills all the way up to 100%

Making StoneSkin Potions can increase your skill gain all the way up to 100%

When you max your Alchemy skill which is 100.0% you will almost always succeed on making any kinds of potions.


2. Herbalism

Herbalism skill helps you gather(pick up/harvest) Reagents that you need to make potions using the Alchemy skill. Since there are 3 potions(Mana, Heal, and Stoneskin) there are three kinds of reagents you can gather by using Herbalism skill.

a. Nightshade : Used to make Mana Potions.
b. Mandrake Root: Used to make Heal Potions.
c. Blood Moss: Used to make Stoneskin Potions and Vial of Haste
d: Blackthorn: Used to make Vial of Haste and Spell Shield Potions

We placed Nightshade, Mandrake Roots, Blood Moss, and Blackthorn all around the Heaven and Hell and also a Reagent Vendors where you can buy those reagents but you will not be gaining any Herbalism skill if you decide to buy them.

Like in Alchemy skill, your success rate depends on your skill percentage.

To gather a reagent, you have to be within 5 meters range to the reagent and you cannot attempt to gather two different reagents at the same time.

The gathering process will last 10 seconds and you will be able to see the countdown on top of the Reagent plant you are attempting to gather.

When your Herbalism skill reaches to 80.0% you will have a chance to get 2 reagents from the same plant. At 90.0% that chance will double.

►What is the benefit of Blacksmithing and Mining?

The main benefit of blacksmithing and mining is that when you successfully make an armor it will decrease the damage that you take while in combat. Iron armors have the least defense and are the “easiest” armor to make, while Blackrock armors have the most defense and are the hardest to make (the rarest). Also note that each armor piece has its own armor value, having the full set is always better than having only a few pieces.

►Can I mix armors (such as wearing Iron boots and Copper chest)?
Yes you can mix armors. Each piece has their own armor effect.

►Skill Decay
Every night you will lose only 0.1% of your Blacksmithing. The Mining skills will not decrease at midnight.

►Can I buy ores?
The only ores that will be for sale in the vendors are Iron ores (20L$ per ore) and Copper ores (30L$ per ore). The other 4 ores (Valorite, Mythril, Bloodrock, and Blackrock) will not be for sale, you will have to pick those on your own. This is mainly because these armors will give you a great advantage in combat and to gain such a great advantage you must work and mine the ores on your own.

►Can I buy Ingots?
No there will be no Ingots for sale. You can buy Iron and Copper ores which you will then need to go to the forge to smelt them into Ingots. Note: Ingots are what you will need to make armors.

►Can I transfer my Ores and Ingots?
Yes you can transfer your Ores and Ingots, but only to the same species as yourself.

►Can I transfer my Armors?
Yes, you can transfer the armors via the backpack, but only to the same species as yourself. You MUST BE WEARING THE ARMOR TO GET THE ARMOR EFFECTS (I really want to stress that).


● Skill Gain
All your skills start from 0.0% and can be increased till 100.0% by mining ores, smelting ores into ingots, and making armors & weapons. Your skills will be increasing by 0.1% every time you gain a skill point. There is a 1/10 chance to gain 0.2% skill points. Even if you fail, you still have a chance to gain skill points.

Mining Ores & Smelting Ingots counts towards your Mining Skill.
Creating Armors & Weapons counts towards your Blacksmith Skill.

Gain 0.1% Skill or chance to gain 0.2% Skill. You can gain ores but not gain skill points. When you go up in skill level you will have a higher chance to get the rare ores.

If you have low mining skill and you attempt to smelt high level ores your chance to gain skill points will be higher.

For example:
If I am at 30% skill level and get copper ores and attempt to smelt it, I will have a chance to gain more skill points than if I were to smelt iron.


 

MINING SKILL

Forge (smelting ores into ingots) & Pickaxe (mining ores) count towards your mining skill.

● Pickaxe (mining ores)

► Mining Spawns
The mining spawns are what you will mine ores from. The way the mining spawn works is you have to be within 3 meters of the spawn and facing it. The good thing about these spawns is that MORE THAN ONE PERSON CAN USE THEM AT THE SAME TIME, therefore there will be no “He stole my ores” and etc.

If you click the mining button on your backpack you will automatically start mining instead of having to click the pickaxe directly.. Simply go in-front of a mining spawn within 3 meters (make sure you are facing the spawn) and click the mining button on the Backpack HUD and you will automatically start mining.

**The mining times will be randomized. It can be anywhere from 5 seconds to 15 seconds.**

► Skill Percentages & Chances

0% – Iron or no ores.
30% – Copper, Iron, or no ores.
60% – Valorite, Copper, Iron, or no ores.
80% – Mythril, Valorite, Copper, Iron, or no ores.
90% – Bloodrock, Mythril, Valorite, Copper, Iron, or rare chance to get no ores.
100% – Lunarsteel, Blackrock, Bloodrock, Mythril, Valorite, Copper, Iron, or rare chance to get no ores.

● Forge (smelting ores into ingots)
1 Ore = 1 Ingot

In order to smelt Ores into Ingots you must go to a Forge. Make sure that you are within 3 meters of the forge. Click the forge and the forge will have a 20 second timer to ready the forge (heat it up). After the 20 second timer you will now be able to use the forge. Click the forge and a menu will pop up. You can select which metal type that you currently have in your backpack that you would like to smelt into an ingot. You will either succeed or fail, either way a 5 second timer will begin reheating the forge, then you may continue smelting.

Once someone is using a forge no one will be able to use that specific forge until the person that the forge is set to (It will display a float text of who is currently using a specific forge) moves out of the range of the forge. All in all no one will be able to use your forge until you are finished with it.

► Skill Percentages & Chances

Iron, Copper, & Valorite
0% – 1/5 chance
10% – 1/4 chance
20% – 1/3 chance
40% – 1/2 chance
100% – Never fail

Mythril, Bloodrock Blackrock, & Lunarsteel
0% – 1/8 chance
10% – 1/7 chance
20% – 1/6 chance
30% – 1/5 chance
50% – 1/4 chance
98% – 1/3 chance
100% – 1/2 chance


BLACKSMITHING SKILL

Attempting to craft items (armors and weapons) will increase your blacksmithing skill.

**NOTE: You can only make armors & weapons from Ingots, not from Ores. You will have to smelt the ores that you mine and turn them into Ingots using the forge before you can make armors**

► Skill Percentages to make items from each metal type.
Iron: at 0.0%
Copper: at 30.0%
Valorite: at 60.0%
Mythril: at 80.0%
Bloodrock: at 90.0%
Blackrock: at 100.0%
Lunarsteel at 100.0%

 

►Armor Strength
1) Iron (Lowest)
2) Copper
3) Valorite
4) Mythril
5) Bloodrock
6) Blackrock
7) Lunarsteel (Highest)

► If you SUCCEED
1) Chest (Takes 100 Ingots)
2) Leggings (Takes 55 Ingots)
3) Boots (Takes 40 ingots)
4) Gauntlets (Takes 20 Ingots)
5) Shoulder (Pauldrons) (Takes 10 Ingots)

►Armor Durability
– The way armor durability works is if you are WEARING the armor for a time period of 1 week it will go to 0% durability. When it is a 0% durability you will have to repair the armors.

►Repair Costs
1) Chest (Takes 15 Ingots)
2) Leggings (Takes 9 Ingots)
3) Boots (Takes 6 ingots)
4) Gauntlets (Takes 4 Ingots)
5) Shoulder (Pauldrons) (Takes 2 Ingots)

**NOTE: The durability will not decrease if you are not wearing the armor or if you are logged off.**

-You can check your armors durability by pressing the “Armors” button on your Backpack HUD, then select “Durability” from the menu.

► If you FAIL
1) Chest (Lose 20 Ingots)
2) Leggings (Lose 10 Ingots)
3) Boots (Lose 7 ingots)
4) Gauntlets (Lose 5 Ingots)
5) Shoulder (Pauldrons) (Lose 3 Ingots)

► Weapons (non-scripted has no effects; for display; a way to help increase your blacksmithing skill since it takes a fewer ingots than armor pieces) (no copy, no modify, TRANSFER)

**Note: You can only make weapons out of Iron Ingots**

► Skill Percentages to make weapons
Knife will give you Blacksmithing Skill between 0.0% to 50.0%.
After 50.0% you have to practice with Daggers till your Blacksmithing Skill is 70.0%. Then you have to practice with crafting Longswords till 98.0%. After that you can gain Blacksmithing Skills only by crafting actual armors till 100.0%.

► If you SUCCEED
1) Longsword (Takes 6 Ingots)
2) Dagger (Takes 4 Ingots)
3) Knife (Takes 2 Ingots)

► If you FAIL
1) Longsword (Lose 3 Ingots)
2) Dagger (Lose 2 Ingots)
3) Knife (Lose 1 Ingots)

●Anvil (Smith’s Hammer) (making Armors & Weapons)
The Anvils are what you will use to make armors & weapons. The way the anvil works is you have to be within 3 meters of the anvil and facing it. The good thing about these anvils is that MORE THAN ONE PERSON CAN USE THEM AT THE SAME TIME.

If you click the Blacksmith (B.Smith) button on your backpack HUD you will get a menu. Pick the appropriate options depending on what you would like to make. Once you have made the selection of what you want to make you will automatically start crafting the selected piece. For this to work make sure that you go in-front of an anvil within 3 meters (make sure you are facing the anvil).

If you successfully create an armor it will take the appropriate amount of Ingots for that specific armor or weapon piece and you can now go to the Item Delivery Kiosk to collect your armor or weapon piece.

● Item Delivery Kiosk

In order to collect your armor that you have successfully crafted you will need to go to the “Item Delivery Kiosk” (It looks like a treasure chest). You will click the chest and a menu will pop up. The menu will show you all the armors & weapons you have successfully created and have not delivered to yourself. It will show 5 at a time.

For example:
Lets say that I successfully made 10 items and have not yet gotten them out of my chest. When I am ready to take them out I go to the delivery kiosk and press to get the menu. The menu will show me the last 5 things I created. Once I take out those items the rest of the items that I have made will then show up on the menu.

►What is the benefit of Lumberjacking, Inscription, and Magery?
The main benefit of Lumberjacking, Inscription, and Magery is that it will allow you to create scrolls to place into your spellbook. These spells can be used for combat along with your main HUD. There are offensive spells as well as offensive spells. There are also spells that you can cast on allies that would be beneficial to them. With these new spells it will add a new branch to the combat within Eternal Conflict. You will have to adjust your fighting styles to incorporate this new addition to fighting. You will also have to be careful not to cast beneficial spells to your enemies.

►Skill Decay
Every night you will lose only 0.1% of your Inscription and Magery skills. Lumberjacking will not decrease at midnight.

►Can I buy logs?
Yes the logs will sale (5L$ per log)

►Can I buy parchments?
The only parchments that will be for sale in the vendors are the Rank 1 Parchments (10L$ per parchment). The other 2 Ranks of parchments (P2 and P3) will not be for sale, you will have to make those on your own.

►Can I buy Spells?
No there will be no spells for sale. you will need to write the scrolls on your own.

►Can I transfer my logs and parchments?
Yes you can transfer your logs and parchments, but only to the same species as yourself.

►Can I transfer the scrolls for the spells that I make?
Yes, You may transfer spells via the Mailbox which you can find on the A&D Sim but only to your same species.


● Skill Gain
All your skills start from 0.0% and can be increased till 100.0% by chopping trees to get logs, turning the logs into parchments, making inks, writing scrolls for each spell to place into your spell-book, and then finally casting/using the spells. Your skills will be increasing by 0.1% every time you gain a skill point. There is a 1/10 chance to gain 0.2% skill points. Even if you fail, you still have a chance to gain skill points.

Chopping trees for logs and turning the logs into parchments counts towards your Lumberjacking Skill.

Making Inks counts towards your Alchemy Skill.

Writing scrolls to place into your spell-book counts towards your Inscription Skill.

Casting the spells counts towards your Magery Skill.

Gain 0.1% Skill or chance to gain 0.2% Skill. You can gain logs but not gain skill points.


LUMBERJACKING SKILL

Hatchet (chopping trees to get logs) & Parchment Making Station (turning logs into parchments) count towards your Lumberjacking Skill.

● Hatchet (chopping trees to get logs)

► Lumberjacking Spawns
The Lumberjacking spawns are what you will chop with the hatchet to get logs from. The way the Lumberjacking spawn works is you have to be within 3 meters of the spawn and facing it. The good thing about these spawns is that MORE THAN ONE PERSON CAN USE THEM AT THE SAME TIME, therefore there will be no “He stole my logs” and etc.

If you click the Lumberjacking button on your backpack you will automatically start chop the tree instead of having to click the hatchet directly.. Simply go in-front of a Lumberjacking spawn within 3 meters (make sure you are facing the spawn) and click the Lumberjacking button on the Backpack HUD and you will automatically start chopping the tree.

**The chopping times will be randomized. It can be anywhere from 5 seconds to 15 seconds.**

► Skill Percentages & Chances

The higher your Lumberjacking percentage the less you will fail to get logs. When you are at 100% Lumberjacking there is only a small chance to fail.

● Parchment Making Station (turning logs into parchments)
1 log = 1 Parchment Rank 1
1 log + 2 Parchment Rank 1 = 1 Parchment Rank 2
1 log + 2 Parchment Rank 2 = 1 Parchment Rank 3

In order to turn logs into parchments you must go to a Parchment Making Station. Make sure that you sit on the Station (Simply right click the Station and press “Sit”). Click the Station and a menu will pop up. You can select which parchment Rank you wish to make.

You will either succeed or fail.
– If you fail simply click the Station again and continue the process.
– If you succeed you will see a wet Parchment appear on the rack of the station. It will say “Drying”. The Parchment will take one minute to dry. While that parchment is drying you can simply click the Station again and select a parchment rank you wish to make while you wait for the other parchment to dry. Once a parchment is dry it will say “Dry” simply click the parchment that says “Dry” and it will disappear and go into your backpack.
– You can only have a max of 8 parchments hanging on the rack at one time. If you have all 8 parchments still on the rack and you go to make another parchment and it is successful it will be lost because there is no room to hang it. So as a precaution simply pick up your parchments as they dry.

DO NOT stand up from the Parchment Making Station until you all of your parchments are dry and you pick them up into your backpack. If you get up while parchments are still hanging on the rack they will disappear and you will not get them back. As a suggestion, make sure that once a parchment dries that you pick it up right away just in case you crash because if you get off the Station it will be lost.

Once someone is using a Station no one will be able to use that specific Station until the person that the Station is set to (It will display a float text of who is currently using a specific Station) gets up from the Station. All in all no one will be able to use your Station until you are finished with it.

► Skill Percentages & Chances

The higher your skill level the more chance you have to not fail.
__________________________________________________

INSCRIPTION & MAGERY SKILL

● INSCRIPTION
Attempting to write scrolls for each spell will increase your Inscription Skill

► In order to write scrolls you will need Parchments and Inks. Depending on what spell you want to write on the scroll will determine which Parchment Rank you will need.

► Inscription Desk (writing scrolls)
1 Parchment Rank 1 + 1 Ink = 1 First Circle Scroll (Harm, Poison, Reactive Armor, Cure)
1 Parchment Rank 2 + 1 Ink = 1 Second Circle Scroll (Energy Bolt, Dispel, Incognito, Protection)
1 Parchment Rank 3 + 1 Ink = 1 Third Circle Scroll (Flame Strike, Mana Vampire, Magic Protection, Paralyze)

The scrolls that you are able to write will depend both on your Inscription Skill and also your Magery Skill, but we will go into the specifics of that a bit later.

► To use the Inscription Desk simply sit on the chair and press the Inscription button on your Backpack HUD. A menu will pop up and you will see Cancel, Make Last, and depending on what level your Inscription and Magery Skill are you will see 1st Circle. If your Inscription and Magery Skills are high enough you will also see 2nd circle, and 3rd Circle. Press the circle of the scroll you want to make and then select which spell you want to write on the scroll. You will begin writing the scroll. The higher your inscription Skill the more you will succeed at writing your scrolls.

► Whenever you successfully write a scroll for a spell it will appear in the spellbook and update the number of scrolls that you have for that spell. There is no limit to how many scrolls you can write for any specific spell.

●MAGERY
Attempting to cast spells will increase your Magery Skill

► In order to cast spells you will need to open your spell book. you must have written the scrolls for the spells and have them in your spell book to be able to attempt to cast a spell. In your spell book next to each spell you will see a number. If the number is 0 then that means you have no scrolls written for that spell.

► All spells cost Mana, some spells more than others when casted. Also note that we will be increasing the amount of mana potions that you can use daily from 6 to 10.

– 1st Circle Spells
1) Harm (20 mana)
2) Poison (35 mana)
3) Reactive Armor (50 mana)
4) Cure (35 mana)

– 2nd Circle Spells
1) Energy Bolt (30 mana)
2) Dispel (30 mana)
3) Incognito (70 mana)
4) Protection (60 mana)

– 3rd Circle Spells
1) Flame Strike (80 mana)
2) Mana Vampire (10 mana)
3) Magic Reflection (99 mana)
4) Paralyze (70 mana)

● Inscription & Magery
These 2 skills are dependent on each other. In order to write a scroll for these skills here is a requirement of how high both your Inscription and Magery Skill should be.
– 1st Circle Spells
1) Cure (0% Inscription & Magery)
2) Reactive Armor (10% Inscription & Magery)
3) Harm (20% Inscription & Magery)
4) Poison (30% Inscription & Magery)

– 2nd Circle Spells
1) Dispel (40% Inscription & Magery)
2) Protection (50% Inscription & Magery)
3) Energy Bolt (60% Inscription & Magery)
4) Incognito (70% Inscription & Magery)

– 3rd Circle Spells
1) Magic Reflection (80% Inscription & Magery)
2) Mana Vampire (90% Inscription & Magery)
3) Flame Strike (98% Inscription & Magery)
4) Paralyze (100% Inscription & Magery)

► Here I will explain what each skill does and if it is a self cast or only a target cast. Also note that when you cast spells that can be casted on others It will cast the spell on whomever you have targeted on your Main HUD. So be CAREFUL NOT TO CAST THOSE SPELLS TO YOUR ENEMY OR THEY WILL GET THE BENEFITS. You must be very careful who you have targeted when you cast these spells on someone else and that you are casting it to the correct person that is indeed your ally and not an enemy. If you want to cast a spell on yourself you must have no one targeted.

– 1st Circle Spells
1) Cure
– Can be casted on yourself or on others
– Takes away the effects of being poisoned.
2) Reactive Armor
– Can be casted on yourself or on others
– The amount of armor points that you receive depends on your Magery skill. So if you have a low Magery skill you will get less armor than someone will high Magery skill. If you cast this spell on someone else the armor points they receive will depend on what their Magery skill is at not that of the caster.
– Gives additional armor points
– Lasts for 30 minutes.
– This spell can be dispelled.
3) Harm
– Can only be casted on others
– Attacks the target and does damage.
4) Poison
– Can only be casted on others.
– Poisons the target and continuously takes health over a one minute period. Only the cure spell can take off the poison effect.
– This spell can be dispelled.

– 2nd Circle Spells
1) Dispel
– Can be casted on yourself or on others
– Takes away all the spell effects of the target or yourself.
– If you dispel yourself successfully it will not only take off the negative spells on yourself but also all of the positive ones as well.
2) Protection (50% Inscription & Magery)
– Can be casted on yourself or on others
– The higher your Magery Skill the more times you will get a protection effect.
– If protection triggers you will receive 0 damage. If it doesn’t trigger you will be hit for the normal damage..
– Lasts for 30 minutes
– This spell can be dispelled.
3) Energy Bolt (60% Inscription & Magery)
-Can only be casted on others.
– Deals damage to the target.
4) Incognito (70% Inscription & Magery)
-Can only be casted on yourself.
– Allows you to look scan as a mortal and removes you from the prying eyes of perception.
– If someone recognizes you though they can still attack you like normal.
– Lasts for 30 minutes.
– This spell can be dispelled.

– 3rd Circle Spells
1) Magic Reflection (80% Inscription & Magery)
-Can be casted on yourself or on others.
– Once casted on yourself or on others it will reflect the first successful spell that was casted on you. Once it reflects the spell successfully the magic reflection will go away.
– Lasts for 30 minutes if you dont reflect any damage.
– This spell can be dispelled.
2) Mana Vampire (90% Inscription & Magery)
-Can only be casted on others.
– Drains all of the mana of your target.
3) Flame Strike (98% Inscription & Magery)
-Can only be casted on others.
– Deals damage to the target.
4) Paralyze (100% Inscription & Magery)
-Can only be casted on others.
– Freezes the HUDs of your opponent for 45 seconds. During that time your opponent will not be able to use their HUDs.
– This spell can be dispelled but not by the one that is paralyzed but by an ally or mistakenly by a foe.

►What is the benefit of Chiseling, Gemcutting, and Jewelcrafting?
The main benefit of Chiseling, Gemcutting, and Jewelcrafting is that it will allow you to make jewelry such as rings, pendants, and bracelets along with gemstones to imbue in such jewelry that will give you special bonuses such as increased damage, increased mana regen rate, increased chance to get perfect gemstones, increased effect of heal potions, and possibly more bonuses/added effects in the future.

►Skill Decay
Every night you will lose only 0.1% of your Gemcutting and Jewelcrafting skill. The Chiseling skill will not decrease at midnight.

►Can I buy Crystals?
The only crystal that will be for sale in the vendors are Citrine (30L$ per crystal). The other 3 crystals (Ruby, Onyx, and Diamond) will not be for sale, you will have to pick those on your own. This is mainly because these crystals once turned into gemstones will give you a great bonus in combat and to gain such a great bonus you must work and chisel the crystals on your own.

►Can I buy Gemstones?
No there will be no gemstones for sale. You can buy Citrine crystals which you will then need to go to the gemcutting table to turn into gemstones. Note: Gemstones are what you will need to imbue within your jewelry..

►Can I transfer my Crystals and Gemstones?
Yes you can transfer your Crystals and Gemstones, but only to the same species as yourself.

►Can I transfer my jewelry?
Yes, you can transfer the jewelry via the backpack, but only to the same species as yourself.


● Skill Gain
All your skills start from 0.0% and can be increased till 100.0% by chiseling rocks to get crystals, cutting the crystals to make them gemstones, making jewelry out of ingots, and imbuing the gemstones into the jewelry to get their added bonus. Your skills will be increasing by 0.1% every time you gain a skill point. There is a 1/10 chance to gain 0.2% skill points. Even if you fail, you still have a chance to gain skill points.

Chiseling rocks for crystals count towards your Chiseling Skill.
Cutting the crystals into gemstones counts towards your Gemcutting Skill.
Crafting the jewelry counts towards your Jewelcrafting Skill.

Imbuing the Gemstone into the Jewelry has no relation to any skill. Imbuing a Gemstone into a Jewelry will NEVER fail.

Gain 0.1% Skill or chance to gain 0.2% Skill. You can gain crystals but not gain skill points.


CHISELING SKILL

Chisel (chiseling crystals) count towards your chiseling skill.

► Crystal Spawns
The crystal spawns are what you will chisel crystals from. The way the crystal spawn works is you have to be within 3 meters of the spawn and facing it. The good thing about these spawns is that MORE THAN ONE PERSON CAN USE THEM AT THE SAME TIME, therefore there will be no “He stole my ores” and etc.

If you click the chiseling button on your backpack you will start chiseling. Simply go in-front of a crystal spawn within 3 meters (make sure you are facing the spawn) and click the chiseling button on the Backpack HUD and you will automatically start mining.

The chiseling times will be randomized. It can be anywhere from 5 seconds to 15 seconds.

► Skill Percentages

0% – Citrine or no crystals
50% – Ruby, Citrine , or no crystals
80% – Onyx, Ruby, Citrine, or no crystals
90% – Diamond, Onyx, Ruby, Citrine, or no crystals


GEMCUTTING SKILL

Attempting to cut crystals into gemstones will increase your gemcutting skill.

When attempting to cut crystals into gemstones you can get flawed, normal, or perfect gemstones. Flawed being the worst and Perfect being the best. Perfect gemstones gives you more bonus addition of the gemstone than normal or flawed.

1 Crystal = 1 Gemstone (if it doesn’t shatter)

► Skill Percentages

0% – Flawed Citrine Gemstones or no Gemstones
40% – Flawed Ruby, Flawed Citrine, or no Gemstones
70% – Normal Ruby/Citrine Gemstones, Flawed Ruby/Citrine Gemstones, or no Gemstones
80% – Normal Onyx/Ruby/Citrine Gemstones, Flawed Onyx/Ruby/Citrine Gemstones, or no Gemstones
90% – Perfect Citrine Gemstones, Normal Onyx/Ruby/Citrine Gemstones, Flawed Onyx/Ruby/Citrine Gemstones, or no Gemstones
98% – Perfect Ruby/Citrine Gemstones, Normal Onyx/Ruby/Citrine, All Flawed Gemstones, or no Gemstones
100% – Perfect Diamond Gemstones, Perfect Onyx Gemstones, Perfect Ruby Gemstones, Perfect Citrine Gemstones, All Normal Gemstones, All Flawed Gemstones, or no Gemstones

NOTE: When you are using the Gemcutting Table you will only need to select the gemstone type you wish to make (Citrine, Ruby, Onyx, Diamond) depending on your skill percentage it will randomly make a flawed, normal, or perfect gemstone of that type.

For Example:
– If you are at 0% it will only make flawed citrine or no gemstones, none of the other gemstone types will appear on the menu.
– If you are at 100% you can pick any gemstone type and it will randomly make flawed, normal, or perfect depending on your luck.

Getting Perfect Diamond Gemstones and Perfect Onyx Gemstones are the RAREST, while getting the perfect gemstones of Citrine and Ruby are relatively easier, though keep in mind getting any Perfect Gemstone is still quite rare.

The power of the gemstones fade over time and the gemstone will disappear. Therefore, the gemstones will have a timer once you imbue it within a jewelry. When the timer is finished the gemstone will break and will disappear.
** NOTE: The timer will not start unless imbued within a jewelry (ring, bracelet, pendant)

► Gemstone Durability Timer before being destroyed

All Flawed – 1 week timer
All Normal – 2 week timer
Perfect Ruby/Citrine – 1 month timer
Perfect Diamond/Onyx – 2 month timer

** There is a gauge that appears next to the gemstones once you imbue them into a jewelry. The gauge will start full and once it is empty the gemstone will break. This is there so visually you have an idea on when your gemstones will break.

► Gemstone Bonus

Citrine – Increases chance to cut better quality gemstones (Flawed < Normal < Perfect)
Ruby – Increases the effect of heal potions (Flawed < Normal < Perfect)
Onyx – Increases mana regeneration rate (Flawed < Normal < Perfect)
Diamond – Increases max damage (Flawed < Normal < Perfect)


JEWELCRAFTING SKILL

Attempting to craft jewelry such as rings, bracelets, and pendants will increase your jewelcrafting skill.

You will need ingots from metals in order to craft jewelries.
NOTE: When you craft a jewelry they will be empty, meaning they will not have any gemstones in them.

**** All jewelry come with 1 socket for gemstones but have a RARE chance to get 2 sockets within your jewelry. ****

► Skill Percentages

0% – Iron rings, bracelets, and pendants
30% – Copper rings, bracelets, and pendants
60% – Valorite rings, bracelets, and pendants
80% – Mythril rings, bracelets, and pendants
90% – Bloodrock rings, bracelets, and pendants
98% – Blackrock rings, bracelets, and pendants
100% – Lunarsteel rings, bracelets, and pendants

► Ingot Cost

Rings – 3 Ingots if successful, 1 Ingot if fail
Pendants – 5 Ingots if successful, 2 Ingots if fail
Bracelets – 7 Ingots if successful, 4 Ingots if fail

► Jewelry Repair Cost

Rings – 1 ingot
Pendants – 2 ingots
Bracelets – 3 ingots

To repair your Jewelries you must sit on the Jewelcrafting Table and open your Backpack to the jewelry you want to repair. Click the repair button on the item details menu and the jewelry will be repaired as long as you have enough ingots to repair it. DO NOT get up from the jewelcrafting table until the repair is complete or the repair will fail.

► Jewelry Bonuses
You will see the added bonus after you take the jewelry out of the item delivery kiosk. you can also click on the jewelry in your backpack inventory and it will tell you the bonus on the jewelry.

*** NOTE: These bonuses won’t take effect unless the jewelry is imbued with a gemstone and you also have the jewelry equipped ***

Iron, Copper, Valorite:
a. Adds between 5-10 Armor Points
b. Slightly increases Mining success rate
c. Adds +1 or +2 Strength (RARE)

Mythril:
a. Adds between 10-20 Armor Points
b. Moderately increases Lumberjacking success rate
c. Slightly increases the chance to gain Tairise Relics while Mining, Lumberjacking, and Chiseling (RARE)

Bloodrock:
a. Increases heal potion effect
b. Adds between 20-30 Armor Points
c. Slightly increase the bonus chance trigger of 2nd attack (RARE)

Blackrock:
a. Adds between 50-100 Armor Points
b. Adds +2 or +4 Strength
c. Increases Land Dominion effect, therefore faster land taking. (RARE)

Lunarsteel:
a. Adds between 100-200 Armor Points
b. Moderately increases Magery success rate
c. Decreases mana cost of Flame Strike Spell (RARE)
d. Slightly increases chance to gain stat points while Mining, Lumberjacking, and Chiseling (RAREST)

► Jewelry Durability before needing to be repaired (Durability only goes down when you wear the jewelry)

Iron – 24 hours (D15)
Copper – 27 hours (D17)
Valorite – 41 hours (D25)
Mythril – 69 hours (D42)
Bloodrock – 97 hours (D58)
Blackrock – 152 hours (D91)
Lunarsteel – 168 hours (D100)

● Imbuing Gemstones into Jewelry

In order to imbue a gemstone in a jewelry follow the following steps:
1. Find the Jewelry in your backpack that you want to imbue a gemstone into.
2. Click the Jewelry to open its item details window
3. At the bottom of the window you will see a socket (directly under the item ID)
4. Click the empty socket
5. Once the empty socket is clicked it will bring your backpack to your gemstones page and highlight in yellow
6. Click on the gemstone that you wish to imbue in the socket. (You may use the arrows to scroll through your gemstones pages if necessary)
7. Once you click on the gemstone for the socket it will place that gemstone in the socket. you will then get the bonus effect of that particular gemstone.
8. Once the gemstone is imbued the timer count will start for that gemstone until it breaks and disappears. (1 week for flawed, 2 weeks for normals, 1 month for perfect ruby/citrine, and 2 months for perfect diamond/onyx)

EXAMPLE VISUAL:  

● Removing/Breaking Gemstone from Jewelry
If you wish to remove a gemstone from your jewelry follow the following steps:
1.Open your backpack and click on the jewelry that contains the gemstone you wish to remove
2. Click the jewelry to open the item details menu
3. Click and hold on the socket that contains the gemstone for about 3-5 seconds
4. A red “X” will appear under the socket keep your left mouse button held and slide your mouse to the “X” and then release the mouse button over the “X”
5. The gemstone within the jewelry will now be destroyed.

EXAMPLE VISUAL: 

● Item Delivery Kiosk

In order to collect your jewelry that you have successfully crafted you will need to go to the “Item Delivery Kiosk” (It looks like a treasure chest). You will click the chest and a menu will pop up. The menu will show you all the armors & weapons and Jewelry that you have successfully crafter. You can select the “Accessories” button on the menu to only see the jewelries..